![]() Then you have to find the car, find the key, unlock the gate, and drive out of town. Or, if you add in drivable cars (like in the PC version), you randomly place a car on the map. And you can make increasing difficulty levels. Now you must search for the key, then unlock the gate. Ok, that's easy, right? So that's "Easy level." To increase the difficulty, the exit gate is locked and you also randomly place a key somewhere in town. The player must search around for that gate to escape the zombie-infested town. I suggest "escape from town." For example, somewhere along the edge of the map, you randomly place an exit gate. Games where you just shoot things to gain points won't hold people's interest for very long, unless there's some goal to keep them playing, even if it's just "get to the end of the level," like in Swingball (congrats on 2nd place in the Nintendomax contest, by the way). For one thing, games need to have a goal of some sort to stive for. I know you like these abstract mini games, and you make a lot of cool, innovative, creative things rather than just copying other types of games, but a lot of your games just seem "unfinished" somehow. Now I'm gonna try to sell you on some more radical ideas, because I think TDND really has a lot of potential. But I think the run button should be Z on the nunchuck - it might just be my preference, but that way you have all the movement controls on the left hand, and keep the firing controls all on the right hand. I suppose if you still want to have a "run" option, it could just slowly reduce your health meter. Otherwise, since there are unlimited bullets, there's really no reason to ever stop firing your gun. When you stop firing your gun, it cools off. I'm gonna recommend dropping it, and instead having a "Heat meter." As you fire your gun, it slowly overheats. The "Energy meter" really isn't doing anything good. ![]() If anyone also wants my Homebrew Channel icon to match my people graphics, here it is, heh: I fixed them to make sure the characters fit completely within a circle, so there are no weird cropping issues - you can probably remove the extra border you put around the circles to account for that (or I guess I could make them larger, heh). (for anyone who wants to try these, "people.png" goes in SD:\apps\TheyDoNotDie\Media\Game\ )
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